Monday, March 26, 2012

Deployatron

 
One of the cool things about working at Hyves is the regular hackathons. The Hyves hackathons are two days where employees can work on projects entirely of their own devising. Typically this results in small teams forming around an idea and trying to produce a working prototype in two days. These events are fun, and a lot can be learned and achieved in the time.

At the last hackathon, our team (Alexander, Chris, Matias and Rodrigo) decided to produce a piece of hardware rather than software. The concept started off simply; we wanted a big, red, fifties-looking button we could use to deploy the entire Hyves system. It grew from there.

The vision

With a little brainstorming prior to the hackathon, we came up with a more complete concept. The vision was now to produce a Deployatron. This would have the following features:
  • Integrate with our existing, Jenkins based, build and deploy process
  • Able to do the two major deploy workflows (deploying the staging and live versions of the site)
  • Look retro-cool
So we got hold of an Arduino, bought the best looking components we could find and set to work.

The design

The first thing we did was get together and do a bit of design. We started off with some system design. We decided that we needed four things: integration with Jenkins, a piece of software running on the Deploymeister's* computer to act as a middle-man, some software on the Arduino and the actual hardware. We decided to keep the Arduino firmware as minimal as possible, and focus the intelligence in the middle layer.

The build

We had several tasks to complete, so we defined some minimal APIs between them and set to work. Matias soon had the Jenkins integration under control using the excellent jenkinsapi library. Alexander set to work on the middleware using Python and Twisted to create an event driven system to talk to the Arduino's serial port. Chris started plugging LEDs into the Arduino and remembering how to solder. By the end of day one we had a working prototype set up, talking via the middleware to the Jenkins server and responding with its flashing LEDs.

The next day we got onto polishing the system. Matias and Rodrigo started work on the case, drilling, cutting and the like, Alexander started putting the finishing touches to the Arduino firmware and Chris started the soldering. With help from various people (William, Sofie) by 4:30pm we had a 90% working system with the following features:
  • Ability to switch between two work-flows
  • Flashing red/green LEDs to indicate build and deploy process
  • Button to build the branch
  • Button that lights up red when it's possible to deploy (when there was a good, recent, build)
  • Two key switches to “arm” the deployatron
All this in a nice looking box, with event-driven middleware communicating between it and Jenkins.

The future

The Deployatron has been used by the Deploymeister to build and deploy the site. There are a few bugs to work out, but its generally functioning fine. In addition, there are a bunch of possible things we might want to do with this in the future:
  • Integrate some other features of the build process – rollback, for instance
  • Make the Deployatron network based, so the software doesn't need to be installed on the Deploymeister's computer
  • Put the middleware directly into a Jenkins plugin, possibly with the ability to just specify which pins which switches and which LEDs are on and what processes they should respond to/start
  • Add indicators for other things – state of the unit tests, for instance

Footnote

* The Deploymeister is the developer responsible for building and deploying the site in a given week. This role is shared by all developers in a rotating system.

Monday, January 16, 2012

Data Visualization for 'Wie is de Mol?'

For the television show 'Wie is de Mol?' we created a predictions game, in which Hyves members can predict which of the show's candidates is the Mole. For 10 weeks, each week there is an episode of the show, and members participating in the predictions game can change their mind about who is the Mole each week.

With currently more than 125.000 unique members who made a prediction, the project can be called a success, and we have a nice amount of data to create some visualizations.

The chord diagram below shows for each of the show's candidates the number of members predicting he/she is the Mole before the second episode. The chords show how many members transitioned from one Mole to the other between the first and second episode. Note that there are transitions in both directions.

The visualization is created by first dumping the database table containing the predictions to a file. The file is parsed by a Python script, that aggregates the information into a transition matrix. The matrix is visualized with a chord diagram using the D3.js Javascript library.

With the D3.js library you can create interactive diagrams. Hovering the cursor over a part of the diagram belonging to a certain participant, it highlights all the relevant data, as shown below.


Thursday, December 22, 2011

STIR November Visualized in Treemap

The following picture shows the individual reach in November 2011 of Dutch internet labels rendered as a treemap (data source: STIR)

The size of the squares indicates relative 13+ reach.


The next picture show the unique reach of label publishers:

Wednesday, December 21, 2011

The Paradox that is The Great Idea

David Vismans, Chief Technology Officer at Hyves (@dvismans)

Everybody has a great internet idea; most people actually think it is so good that they have to keep it to themselves. And then, when they see someone else has built a successful company on top of that idea they think "see, that could have been me".

The thing is, it could very likely not have been you.

Why?

There is something weird about great ideas, when you have one, you think you are half way there. The rest is a matter of just doing it.

Illustrative to this point is that in todays fast moving internet technology industry everybody wants to do a startup; everywhere we see these hip startup weekends drawing large groups of people who cannot resist the dog-whistle that is The Startup. The idea is there! Now let’s do a startup to make it happen!

I am of the opinion that the idea is worth very little, and that is the reason that many startups fail or even never get of the ground. The only thing that matters in getting an idea of the ground is execution.

And that's why it's so hard to get a good a idea to life – execution is very hard.

Luckily the list of things you need for successful execution of pretty much any internet type idea is enumerable. Based on the experience I have at two major Dutch product development companies (Hyves and TomTom) I have created this list.

But first, what makes a good idea fundamentally in my opinion:

Entropy

What?

The value of internet type products is in the new information they create. The idea here is that value comes from new information, and there is a (latent) need for this information.

We see many examples where there is no new information created: someone combines a couple of APIs and mashes up a website that allows you to see for instance "where the girls at". In this example they use the Foursquare API to locate where users that have their sex set to female are together in groups. This is of course funny, but there is no significant new information created - in information theory terms you can say that this product is very compressible. Which usually means that there is someone out there that can build this idea faster than you, because it's not hard.

And that's a thing to remember, if something is hard, you are probably doing something right, you are creating entropy, new information, that has value for someone out there, and will be hard to copy giving you an inherent edge.

Now given that your idea has the potential to create value, what do you need for execution on this great idea?

1. Team

The team creates the product, they are the product and they will therefore directly determine the success of the product.

The team will transform an abstract vague idea into perfect information (machine executable code) and along the way make thousands of small decisions that affect the final shape of the product, they need to be able to make those decisions.

There is no trick here, you cannot get away with people who do not believe in the idea - they will make the wrong decisions - or who people who are not good enough at what they do - they will make the right decisions, but implement them wrong.

Hire only those that meet these requirements, and do not hire those that you have even the slightest doubt about. Think of it like this: every time you hire someone who does not match the above criteria, someone is secretly replacing parts of the engine of your brand new car with used parts. Your car will still run initially, but it’s quality is inherently being degraded and it will come to a stop in a much shorter time than you expect, and worse, you will not know when to expect it.

For developing an internet type product, if you are lucky you can do it alone, you have to then unite two disciplines: the discipline of Product Management and the discipline of Software and System Engineering. If you can't do that yourself you will need others. And if you want to be fast in bringing your product to the market you will need to scale your execution, so you will need more people than just you.

2. Iterative Product Development

Creating something new requires strong discipline in forcing yourself to be critical, and not sometimes, but all the time. And the team needs to have this approach too. You need to very regularly play the devil's advocate on your own product and be ruthless on it's qualities and value it creates. The problem here is however that you are in love with it, and if all is well so is the team. Therefore you need to expose your product to people who are in love with other things, and not your product. They will be truly critical.

You need to build this feedback loop in from the start, from the idea phase, all the way through to the future versions of the product. There are well know mechanisms to ensure this happens, most of them captured under the over-hyped term "agile product development". This category of methods builds the feedback loop in. It forces you to, as soon as you can, release a minimal shippable product - to get feedback, make changes, and as such evolve your product based on actual feedback. It will make you fail fast as well, but that is what you want, not to waste time.

Everybody in the team needs to understand this philosophy down to its fundamentals, if they do you will have very little waste in you team, meaning that you are not going to be building stuff that has no value.

3. Bootstrapping

If you got the two former points covered, you may now have an idea that creates value, a great team, and a process for iterating to the nearest optimal first version of your product with minimal waste.

Now comes the problem of bootstrapping. How do you get people to use your product - even if it has been brilliantly implemented it is still not creating any value if no one is using it.

Bootstrapping is the process of getting sufficient momentum on the use of your product so that it delivers the value anticipated and you can evolve it further. And this is costly stuff, in most cases it requires you to invest in getting eyeballs on your product, and combined with the viral mechanisms that are available nowadays your product may get traction, but this can be extremely costly. You need to figure out how you are going to bootstrap and gain sufficient momentum well before you start implementation, it may turn out that you cannot afford it. Its then like building a great car in a building with no garage door.

--

That's it, only three things you need, but you may now appreciate why it is so hard to realize that idea you have, and why execution is key.

Getting a good team together is very hard, the market for Product Managers and Engineers is very tight and if they are good these people can work anywhere.

In addition most people have a very traditional waterfall like idea of product development in their genes. The iterative approach is relatively young and only since a couple of years people are starting to truly understand it. Getting people to work in this pattern is very hard if they do not understand the fundamentals behind it, and have never experienced the benefits.

Bootstrapping can be very expensive, and will require a lot of effort if you have no platform that already attracts a lot of traffic.

What about Hyves?

Careful: shameless plug follows!

There are few companies in the Netherlands who get this all right - considering that I feel Hyves is for anyone who is interested in online product development an extremely interesting environment. We've got all three points covered.

Hyves has one of the best engineering teams in the Netherlands, meaning that for anyone who is interested in working in the Product Management discipline the first item on the shopping list can be checked right away.

Hyves more or less adopted Scrum as an iterative product development method two years ago, and since a couple of months we are busy evolving the implementation of this method to the next level. We are not there yet, but with respect to releasing early and often we are there, this is engrained in the minds of the whole team. We release products as often as on a weekly basis, and make changes based on user and focus group feedback.

With millions of users Hyves has got the bootstrapping part covered as well, like very few others we can expose new product to a mass of users, and create value for them in a very short time.


Hyves has the ambition to grow into the best online product development company in the Netherlands. We are constantly building and evolving the team and methods we use. And note that the products we will be developing will not be limited only to the Hyves network, or even to the Netherlands. If this environment and way of working appeals to you, and you are an Engineer or a Product Manager, do not hesitate to contact me.

Emerson: "In every work of genius we recognize our own rejected thoughts, they come back to us with a certain alienated majesty."

Wednesday, September 7, 2011

Meaningless numbers and what unit test are not

Introduction
The field of automated testing is a fascinating one with many facets to it. There are perhaps few other areas in the software development discipline (with the exception of software development methodologies, if I may) that teem with so many fallacies and myths.

In this series of blog posts I am going to share my experience of what works when it comes to building automated testing solutions for complex software products based on what I saw work when testing an advanced IDE for model-driven development, online retail banking solutions, and the largest social network in the NL — Hyves.


Meaningless numbers and what unit test are not
Remember those days in the beginning of the last decade when it suddenly became fashionable to create automated tests? The days when the agile manifesto [1] was drawn up, when software engineers started talking of test-driven development (TDD), and Kent Beck’s JUnit became ubiquitous. It was in those days that the whole development organization of the company I worked at received an email that read something like this:
Dear all,

I just took a look at how we are doing with our automated test coverage and see that we have gone up to 54 automated unit tests. Well done! However this is not enough, we should have more. Please keep up the good work.

Kind Regards,
firstName lastName

Out of curiosity, one colleague decided to take a look at the last unit tests contributed by the email’s author. What he found looked similar to this piece of code:
import junit.framework.TestCase;

import com….InterfaceA
import com….ClassBImplementingInterfaceA

public class ModelCheckerTest extends TestCase {

public void testAParticularChecker() throws Exception {
ClassBImplementingInterfaceA checker = new ClassBImplementingInterfaceA();
TestCase.assertTrue(checker instanceof InterfaceA);
}

}
I still wonder how another hundred of comparable unit-tests could ever have benefited the real users of the product…

Of course, successful software engineers with real-world experience had by then long been building useful automated unit tests (aka component tests) [2], certainly long before JUnit was conceived of and the term TDD coined [3]. Nevertheless, I hope this story gives a taste of excesses brought forth by the hype around automated testing back then.
Sometime after, my team was adding support for deploying applications (generated by our IDE) to a popular enterprise application server. The documentation of the server boasted the following passage:
[The application server’s] final release passes our internal testsuite, the testsuite for the [the application server’s] web service stack and the >2200 web service tests that come with Sun's Compatibility Test Suite (CTS).
Wow, with more than two thousand automated tests and two testsuites into the bargain (most of which were unit tests), this must be a server you can safely deploy your application to and rest assured it would deploy without errors and then run like a train. Well, the brutal facts of reality were a bit more bitter — some standards conforming applications would simply not deploy to this server or would work incorrectly [4].

What could be wrong here? Nothing—only the perception that thousands of automated unit tests can give you any guarantee that the software product you want to use or purchase is usable for you.

Unit tests do have their uses and can bring a lot of value to your software development organization; it’s just that they are more a means of making it easier for your development team to reliably and cost-effectively evolve and maintain its software product. They are simply not intended to directly benefit ultimate users of your product.

What’s next

In the next post I’ll take a look at what unit tests actually are and what value they can bring. Stay tuned.

References
[1] The agile manifesto
[2] Unit testing
[3] The Mythical Man-Month: Essays on Software Engineering by Frederick P. Brooks (Jan 1975)
[4] Are Vendors Becoming More in Charge of Java Enterprise Edition... or is Sun losing control over Java EE?